This post will show the final objects i have made for the outhouse scene, and i will try to tackle the landscape part that i have been dreading. Hopefully when the scene is finished it will look good whith the animated pump we have created. The Pump was used in Wales so i will have to check out the Welsh landscape and try to model something along those lines. So lets begin with the final objects to get them out of the way.
The Rusty BucketMaking a rusty bucket was a lot simpler then I thought, the line tool was used to create a simple line in the front viewport.

After I applied the lathe modifier I selected the axis option in the lathe tree then moved the axis to where I want the lather to begin.

When the lathe was applied all the way round, the ‘bucket’ still wasn’t right, a shell modifier was used to add a thickness to my model,


Then I have to scale the bucket to the correct proportions,

And add a handle using the same process, drawing an outine with the line tool

Then under the renderer parameters check the boxes enable in renderer, and the enable in viewport and add a radial thickness to make the handle a little more clear.


Finally I made a base for the bucket out of a slim cylinder and scaled it to fit within the buckets base.

Here is the final image of my rusty bucket, I had to add a UVW map modifier to get the texture to sit cylindrical on my bucket, it seems to hjave worked to great effect.
Metal AngleThis model required some though process until someone in class showed me a simple way of creating what i want; Using the 'wide flange' button in the extended splines panel i created the very shape i wanted.

I wanted to manipulate the object so i converted it to an editable spline and selected the vertices.


Now i want to select all the vertices and apply a fillet of 1.0 and then i extruded the object to a length i was happy with.

A simple metal texture was required and a UVW map modifier with the mapping set to box and the texture fits very well.

WrenchAnd finally the simplest tool left to last the wrench, this was modelled by using the line tool and drawing the shape of the wrench the selecting vertices and moving them to a better position.

Now i add a bevel modifier to the object...

and finally select a texture and tweak for effect.
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