Wednesday, 2 December 2009

More to add to the outhouse scene


Boxes


This post will show how to make a simple crate, with textures just to add to my scene, they can sit next to my house just to fill out the scene.
I have selected the side polygon and clicked on the inset button and inset by 0.6cm
This will allow me to extrude just a part of the polygon by -3cm
I do this to all of the sides inset and then extrude and the polygon for the inside of the box extruded it by a little more.
I have created a box the same dimensions as the original one but made the height less; this is to create the lid, and have rotated it and placed it at an angle for visual effect.
Here is the final image with the crate textured, this should look quite good, when they sit next to the house I have created.

Drum barrel

In this post I will create a drum barrel to sit next to the boxes/crates in my scene, to start I will create a cylinder with quite a few height segments.
In this image I have selected some of the polygons of the cylinder and will extrude them out a small bit, and then add a turbo smooth to give the impression of the bands one would see on an oil can.
Finding a texture for this oil drum has proven quite difficult so I had the idea of using a blend as the default material requirement then in the 3 material slots I have entered three of the same texture bitmaps just with different colours to try to get a blend of all three.
The final image textured does not look that bad although I am not happy with the final result I will probably return to ‘tweak’ with the texture.

Hammer

This simple task was to model a hammer to lie in my scene as clutter this simple tool was made up from primitives (boxes) and I positioned them as close together to form the basic shape of the hammer head.
I have started to move the edges on this box to get a claw hammer effect basic but effective,
In this image I have deleted the polygons where the boxes will meet each other, and will attach the two objects together then using basic commands join the two objects, these basic commands are the weld vertices command and the cut tool to add more geometry (vertices) to be able to weld and lastly the bridge command to join the edges together.
This image shows me doing the same process with the other objects in the model, having all the boxes modelled with equal segments helps line up and weld a lot easier then trying to do this process ‘freehand’.
This image shows all the parts attached to each other, welded vertices, and bridged gaps
After cloning the object and moving it above the other my hammer head is formed it may need some scaling down.
I need to create the handle for the hammer, under the extended primitives tab; I select the chamfer cylinder, add a taper modifier and then spend a few minutes tweaking.
The finished result a hammer, as the default textures as they look quite adequate for what I need.
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