Thursday, 22 October 2009

Week five

Ok to start this part off I am in Photoshop, I have loaded my render map into Photoshop and have created a new layer on top of my background image and named it guide and have selected a nice blue colour, now I choose edit and fill and choose fore ground colour and click ok.
For the next part I need to have my white lines opaque and the black all transparent and that’s why I will use a layer mask to do this. So I switch back to the background ctrl a to select all then ctrl c to copy then go back to the blue layer and go into quick mask mode and paste the image over the top.
Now I need to be able to see what I am doing and the current mode does not allow me to see anything so Ive got to go to edit modify and borders and increase the pixels size to 4 this lets me see a lot more then I could already see.
Now I add the layer mask by clicking the button in the layer panel and it preserves what I have selected. Because I had the lines selected it removed all but those lines.
Now to finalise the layer so I right click on the guides mask and click apply. If I need to add a layer I am to make sure I have the new layer under the mask.
Next thing to do is open up the reference plates, resize the render map to 25% of what it was, then using the lasso tool I select the forehead in my reference image and paste it into the render map image and the scale it down using the transform tool.
Now we continue to do whole face this way. When you have multiple new layers and it gets all a bit confusing to select them there’s a handy tool on the move tool option which Is auto select this selects the layer underneath the mouse, also I have collapsed the layers I am happy with into one layer.
Just by using the patch tool I can stop my image from looking like many layers overlapping each other, I can select the patch tool and then draw around the seam in question and then drag the box over to a perfectly textured part of my face and it will copy the texture to the problematic part;
Thus saving a lot of time and effort.

Ok I have gone far enough ahead to see what would happen if I was to reintroduce this map to my face in max, I have been waiting to see what would happen so here goes; I turn the guide off and I saved the image as a psd. Then I created a new material in max and opened my psd file as a diffuse bitmap, and select collapse layers then I drag it on my model.
As you can see it seems to have a few problem areas like the ear that I was unable to model in the time provided I will go back to Photoshop and make the ear a little bit higher and do some corrections. Also in photoshop I will create an action to streamline the update in max, and so I do not have a worry about which layers are visible in max and which layers aren’t in max.
Now Photoshop is looking to see what we want to do next all I will do is turn off the guide layer and the save and then stop the record on the new action. Now when I update the image in Photoshop all I have to do is click on my action and run it, and then Photoshop will hide my guide layer and save the image and max will only see the layers I want it to see. Very handy tool.

Ok I think I am finished this part to the best of my abilities and here are the images of the texture both in Photoshop and 3ds max.

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