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Ok to start this week off, I made the topology of the side of my head but there are a few issues that I have considered. first of all to get the basic shape of my head I do the topology however I have created a mesh for my face and in it, the amount of faces is considerable, therefore my topology is not going to match the mesh, therefore creating my head is going to be a considerable effort; every sphere vertices must match my face and it’s vertices
I start by modelling the head, I used a sphere to do this to get the basic spherical shape of my head, I rotated the sphere and positioned like so.
The next step was to scale the sphere into an oval shape to fit the face that I had already created and to reposition it again.
The next step is to modify the sphere’s segments to match the edges on the forehead, so when I come to welding the vertices on the sphere and the mesh the number of edges match. A bit confusing but maybe the next image shows what I mean.
The next step is to paint a selection of faces (in the left view port) that I wish to delete this will leave me just the shape I want; I am making sure I delete the horrible triangles around the spheres axis.
This next picture shows the shape left after the horrible faces are deleted, it also shows (in red) the 30+ problem areas (faces) that I have just noticed I am going to have to sort out to (later on) when I attach the sphere (head) to the mesh (face). Oh dear!
Ok continuing on, I am going to start like I did on the face select the various vertices and move them to their correct position on my head. I will be using the front and left viewports and reference pictures to do this. I will start right at the top and select the first vertices and pull it over to the one opposite on the face.
I have frozen the face mesh and made it see through, this helps me just select the sphere and line it up easier.
The next image shows me advance quite a bit but seeing how I’ve had to put up with Eric my wonderful tutor doing it I suppose that’s ok. I have matched the basic shape of my head, and I am now concentrating and trying to match them vertices that I thought would be a problem area and indeed they are.
If you were wondering my technique for creating new faces well it was all very easy I selected and edge and clicked the ring or the loop tool thus selecting all the edges in that line and then shift moved them to create a new edge(s) then lined up the new vertices to the existing one on the face and carried on.
Ok I have had some problems because my mesh has so many faces my sphere is getting really messy now and I am trying to create all the vertices on the sphere that I need and I have had to work on this mathematically and try and create a patchwork to sort it out. I have sorted it out but It may cause some problems later.
This next image shows me in front view port matching the vertices up but there are so many and I am getting despondent, it is taking forever to do this, and I am not getting the shape I want. I will continue but I am unsure that it will work.
To let you see what I am doing I will post a few more images, I am trying to sort out which vertices goes where in relation to the curve of my face.
Maybe I am doing this wrong but I have no clue, it seems Eric Mclowsky or what ever his name he failed to show us this bit so I am persevering further into the unknown, but using his video as a guide. I am also considering trying to find another tutorial on this.
It doesn’t look right but I am nearly finished it, I don’t have shoulders or a neck and this last part has really confused me. I think I will try to just concentrate on the head the neck can wait, this part has really taken too much time to do and I have loads left to do. Five weeks seems too short to do this.
Ok this next image shows what I have done, I have finished the front and the side but now I have to move the faces that just don’t look right and maybe soft select some vertices to pump out the head.

Ok I have fast forwarded in time and welded the face and the heads vertices together then I have attached the two objects together as well this leaves me one object to manipulate and it helps with the symmetry of both parts.
Ok now I am concentrating on the nose and the lips, to add some details to the face, the lips edges were selected and shift moved to create new ones to manipulate further and with a little tweaking I have created some good lips, and the nose area has been given some attention as it was a bit big and the nostrils didn’t exist.


Ok lastly I have created some eyes this was done by using a sphere and a cylinder, positioning them in place and modifying the sphere to fit the cylinder. This created a lens shape for my eye.
I have cloned the sphere and squashed it to create a plate shape this will represent the white of my eye.
Then I have positioned them like so:
And with a bit of tweaking produced the final result, this concludes this part.
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