The next step is to delete the polygons we don’t need in sub object mode,
Right now I need to weld the outer box and cylinders vertices together and attach the pieces to make one object. Now I will bridge the ends and cut new geometry with the cut tool.
Next thing to do is to make one side of my object deform a little to match the shape the base has in the reference photo, this is easily made my moving the vertices in soft selection mode.
Ok the base is getting there just a few minor touches needed like maybe a mesh smooth and some tweaking and the final model is complete.
Here is the completed part I have done, showing all the modelled pieces together.
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