Ok this week we continue with the model we created last week, the base of the air cylinder steam pump part, will be created by using just 2 cylinders and a box, and with the attach and cap and bridge commands transform it to one object which will help the other members in my group as they will texture it, so step one try to position the shapes where we want them to go.

The next step is to delete the polygons we don’t need in sub object mode,

Right now I need to weld the outer box and cylinders vertices together and attach the pieces to make one object. Now I will bridge the ends and cut new geometry with the cut tool.

Next thing to do is to make one side of my object deform a little to match the shape the base has in the reference photo, this is easily made my moving the vertices in soft selection mode.

Ok the base is getting there just a few minor touches needed like maybe a mesh smooth and some tweaking and the final model is complete.

Here is the completed part I have done, showing all the modelled pieces together.
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